Submissions

Microsoft remotely disables leaker’s Xbox One console

by
in microsoft on (#94ZX)
It turns out that Microsoft not only has the power to ban you from Xbox Live permanently, but it can also temporarily make your Xbox One totally unusable, as the beta testers behind the Gears of War Remastered leak have found out. If you didn’t think Microsoft had this power, you’re not alone.

This week, videos showing off the latest internal build of Microsoft’s unannounced Gears of War remake were leaked on to the web. These videos originated from testers working for VMC, a third-party agency hired by Microsoft. Obviously neither company was particularly happy when the leaks hit the web. The leakers were quickly found and have been banned from VMC’s beta testing program. Additionally, Microsoft has taken matters in to its own hands, removing access to their consoles entirely. Microsoft permanently disabled their Xbox LIVE accounts (as well as other suspected accounts present on their Xbox One kits) and temporarily blocked all of their Xbox One privileges – meaning that for a period of time which Microsoft decides on depending on the severity of the offense, their Xbox One is entirely unusable.

Valve's Direct3D To OpenGL Translation Layer ToGL Published

by
in games on (#3FP)
As GamingOnLinux.com reports, Valve Software - creators of Steam - have posted their Direct3D to OpenGL translation layer onto github. From their readme:
Direct3D ->OpenGL translation layer.

Taken directly from the DOTA2 source tree; supports:

Limited subset of Direct3D 9.0c
Bytecode-level HLSL ->GLSL translator
Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch

This most likely won't build by itself and is provided as-is and completely unsupported. Feel free to use it for your reference, incorporate it into your projects or send us modifications.

Be wary that some parts are hardcoded to match Source Engine behavior; see CentroidMaskFromName() and ShadowDepthSamplerMaskFromName() in dxabstract.cpp.
ToGL may be useful for projects like Wine and for other developers looking to make the porting job easier. They have left in some hardcoded Source Engine stuff as it was literally ripped out from DOTA2.

Nanomotors Are Controlled, for the First Time, Inside Living Cells

by
in science on (#3EG)
For the first time, a team of chemists and engineers at Penn State University have placed tiny synthetic motors inside live human cells , propelled them with ultrasonic waves and steered them magnetically. It's not exactly "Fantastic Voyage," but it's close. The nanomotors, which are rocket-shaped metal particles, move around inside the cells, spinning and battering against the cell membrane.

"As these nanomotors move around and bump into structures inside the cells, the live cells show internal mechanical responses that no one has seen before," said Tom Mallouk, Evan Pugh Professor of Materials Chemistry and Physics at Penn State. "This research is a vivid demonstration that it may be possible to use synthetic nanomotors to study cell biology in new ways. We might be able to use nanomotors to treat cancer and other diseases by mechanically manipulating cells from the inside. Nanomotors could perform intracellular surgery and deliver drugs noninvasively to living tissues."
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